Mathematical Emphasis
Investigation 1– Exploring Materials
* Exploring mathematic materials and
tools, such as pattern blocks,
interlocking cubes, geo-blocks, and
calculators
* Comparing and finding relationships
among geometric shapes
Investigation 2—Exploring Numbers
* Developing strategies for comparing
two quantities up to about 20
* Finding combinations of numbers
up to 10
* Representing solutions to mathematics
problems with pictures, numbers, and
words
Investigation 3—Patterns
* Describing pattern sequences
* Predicting what comes next in a
pattern sequence
* Constructing patterns from a variety
of materials
Investigation 4—Counting and Combining
* Counting and keeping tract of a set
of objects
* Extending and deepening under-
standing of comparing two quantities
* Using counting, patterns and other
strategies to help solve problems
* Extending and deepening under-
standing of number combinations
Investigation 5—Data About Our Class
* Inventing representations that show
what a survey was about
* Categorizing data in ways that communicate
clearly to others
* Representing the sizes of different groups
* Counting, combining, and comparing the
sizes of different groups
* Making sense of survey results and present
ing them to others
Tips for Helping at Home
•
Take time to learn some of the math
games we are playing with number
cards, dot cards, coins, and counters.
•
Look for addition and subtraction situa-
tions at home (numbers under 25 are
about right for many 1st graders).
•
Your child may work out the answers by
using counters such as pennies, buttons
or paper clips. Or, your child might draw
pictures, write down steps, or work men-
tally.
Introduction to Mathematics
How to help when your student gets
stuck. . .
•
What do you need to find out?
Student should be specific.
•
What information do you have?
•
What strategies are you going to
use?
•
Does that make sense?
•
How do you know?
•
How did you get answer?
•
Does your answer seem reasonable?
•
What else is there to do?
Mathematical
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Thinking
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At Grade 1
Websites
http://cms.everett.K12.wa.
us/math
http://mathforum.org/
students
http://www.rainforestmaths.
com/
Games: The Importance of Playing More
Than Once
Games are used throughout the
Investigations
curriculum as a vehicle for engaging students in
important mathematical ideas.
The more students play the games the more op-
portunities they have to practice important skills
and to think and reason mathematically. The first
time or two that students play, they focus on
learning the rules. Once they have mastered the
rules, their interest turns to the mathematical con-
tent.
For example, when students play Double Com-
pare, they practice counting, combining, and
comparing quantities. Over time, they become
familiar with addition combinations through fre-
quent experience, rather than by rote memoriza-
tion.
For many students, repeated experiences lead
naturally to developing more efficient strategies
for combining numbers, to reasoning about num-
bers and number combinations, and to explore
relationships among number combinations.
Classroom Needs
•
Tubs or shoe boxes
•
Paper cups
•
Crayons or markers
•
Counters
•
Tongue depressors
•
Spring-clip clothespins
•
Glue
•
Colored pens
•
Stickers
•
Buttons
Vocabulary
•
Symmetrical—same on both sides
•
Compare—looking at two things and
see how they are alike and how they
are different
•
Solution—the final answer
•
Method—way in which a solution is
found
•
Representation—using pictures, num-
bers, and/or words to clearly show data
or how a problem is solved
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Game
Compare
You will need a deck of Number
Cards 0—10
(remove the Wild Cards)
Players: 2
Object: Decide which of two num-
bers shows a larger number.
How to Play:
1. Mix the cards and deal them evenly to
each player. Place your stack of cards
face down in front of you.
2. At the same time, both of you turn over
the top card in your stack. Look at the
numbers. If your number is larger, you
say “Me!” If the two cards are the
same, turn over the next card.
3. Keep turning over cards. Each time,
say “Me!” if your number is larger.
4. The game is over when you have both
turned over all the cards in your stack.
Variations:
A. If you have the smaller number, you
say “Me!”
B. Play with three people. Look at all 3
numbers
C. Add the four wild cards to the deck. A
wild card can be made into any num-
ber.
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Online Glossary
http://www.amathsdictionaryforkids.com/
Kliman, M. Investigations in Number, Data, and Space:
Mathematical Thinking at Grade 1. Dale Seymour Pub-
lications, 1998.
3 cups