Grade 3
Tips for Helping at Home
•
Questions to ask:
What is it that you don’t understand (have
the student be specific)?
What about putting things in order?
Could you try it with simpler numbers?
Can you guess and check?
Does this make sense?
What can you do to explain your answer to
show others what you are thinking?
Does your answer seem reasonable?
•
Talk with your child about paths you walk inside
and outside the house. What directions would
you give for the paths?
•
Listen to your child’s plans for his or her “face”
design, the final project in the unit. You child can
explain to you how the plan on paper becomes a
computer program.
•
If possible, download the Turtle Paths software.
You will need the password from your student’s
teacher.
http://investigations.scottforesman.com/turtle.html
•
Continue computation practice with array cards
and addition fact cards if necessary.
Mathematical Emphasis
Investigation 1—Paths and Length of Paths
•
Understanding paths as representations or records
of movement
•
Using Geo-Logo commands to construct paths and
describe their properties
•
Applying mathematical processes such as addi-
tion, subtraction, estimation, and “undoing” to
paths
Investigation 2—Turns in Paths
•
Using degrees to measure turns, especially full,
half, and quarter turns, estimating turn measures
in degrees
•
Describing the properties of triangles
Investigation 3—Paths with the Same Length
•
Constructing geometric figures that satisfy given
criteria, using analysis of geometric situations,
arithmetic, and problem-solving strategies
•
Understanding that shapes can be moved in space
without losing their geometric properties
•
Estimating and measuring the perimeters of vari-
ous objects
Websites
http://cms.everett.k12.wa.us/math/Third
Grade
Get the Turtle to the Pond
http://illuminations.nctm.org/LessonDetail.asp
x?ID=L396
Ladybug Mazes
http://standards.nctm.org/document/eexamples
/chap4/4.3/standalone3.htm
2-D Geometry
Building Strong Concepts
In this unit students are asked to invent their
own definitions. Wouldn’t it be more efficient
to just give them the correct definition? Usu-
ally not, for several reasons.
First, mathematics is not just “knowing” the
definition. Real mathematical activity in-
cludes forming and arguing about defini-
tions.
Second, students do not think with defini-
tions. They use “concept images” - a combi-
nation of all the mental pictures and ideas
they have associated with the concept.
For example, students who see only
“typical” triangles may say that figures are
not triangles if they do not have a horizontal
base or if they are long and skinny.
Clements, D. Investigations in Number, Data, and Space: Turtle
Paths. Dale Seymour Publications, 1998.
Vocabulary
angle—the amount of turning between two
lines meeting at a common point
properties—common feature or characteristic
equilateral triangle—a triangle with 3
equal sides and 3 equal angles.
path—movement without turns
turn—a rotation or change in direction and
creates a corner in the path.
closed path—paths whose starting and ending
points are the same.
shape—figure, form or outline of anything
Glossary
http://www.amathsdictionaryforkids.com/
Game
The Maze Game
Materials:
Student Sheet 1
counters
2 dice or number cubes
2 people
How to Play:
Choose and label a Finish dot on the student sheet.
Taking turns, a player rolls the two number cubes,
adds the numbers, and moves his or her counter
that many steps.
The player cannot pass another player’s counter.
If the path is blocked, the player needs to look for a
different path.
The player who reaches the Finish dot first wins.
Start
Back to top