1. Mathematical Emphasis

      Mathematical Emphasis
      Investigation 1– Exploring Materials
      * Exploring mathematic materials and
      tools, such as pattern blocks,
      interlocking cubes, geo-blocks, and
      calculators
      * Comparing and finding relationships
      among geometric shapes
      Investigation 2—Exploring Numbers
      * Developing strategies for comparing
      two quantities up to about 20
      * Finding combinations of numbers
      up to 10
      * Representing solutions to mathematics
      problems with pictures, numbers, and
      words
      Investigation 3—Patterns
      * Describing pattern sequences
      * Predicting what comes next in a
      pattern sequence
      * Constructing patterns from a variety
      of materials
      Investigation 4—Counting and Combining
      * Counting and keeping tract of a set
      of objects
      * Extending and deepening under-
      standing of comparing two quantities
      * Using counting, patterns and other
      strategies to help solve problems
      * Extending and deepening under-
      standing of number combinations
      Investigation 5—Data About Our Class
      * Inventing representations that show
      what a survey was about
      * Categorizing data in ways that communicate
      clearly to others
      * Representing the sizes of different groups
      * Counting, combining, and comparing the
      sizes of different groups
      * Making sense of survey results and present
      ing them to others
      Tips for Helping at Home
      Take time to learn some of the math
      games we are playing with number
      cards, dot cards, coins, and counters.
      Look for addition and subtraction situa-
      tions at home (numbers under 25 are
      about right for many 1st graders).
      Your child may work out the answers by
      using counters such as pennies, buttons
      or paper clips. Or, your child might draw
      pictures, write down steps, or work men-
      tally.

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      Introduction to Mathematics
      How to help when your student gets
      stuck. . .
      What do you need to find out?
      Student should be specific.
      What information do you have?
      What strategies are you going to
      use?
      Does that make sense?
      How do you know?
      How did you get answer?
      Does your answer seem reasonable?
      What else is there to do?

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      Mathematical

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      Thinking

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      At Grade 1
      Websites
      http://cms.everett.K12.wa.
      us/math
      http://mathforum.org/
      students
      http://www.rainforestmaths.
      com/

      Games: The Importance of Playing More
      Than Once
      Games are used throughout the
      Investigations
      curriculum as a vehicle for engaging students in
      important mathematical ideas.
      The more students play the games the more op-
      portunities they have to practice important skills
      and to think and reason mathematically. The first
      time or two that students play, they focus on
      learning the rules. Once they have mastered the
      rules, their interest turns to the mathematical con-
      tent.
      For example, when students play Double Com-
      pare, they practice counting, combining, and
      comparing quantities. Over time, they become
      familiar with addition combinations through fre-
      quent experience, rather than by rote memoriza-
      tion.
      For many students, repeated experiences lead
      naturally to developing more efficient strategies
      for combining numbers, to reasoning about num-
      bers and number combinations, and to explore
      relationships among number combinations.

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      Classroom Needs
      Tubs or shoe boxes
      Paper cups
      Crayons or markers
      Counters
      Tongue depressors
      Spring-clip clothespins
      Glue
      Colored pens
      Stickers
      Buttons

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      Vocabulary
      Symmetrical—same on both sides
      Compare—looking at two things and
      see how they are alike and how they
      are different
      Solution—the final answer
      Method—way in which a solution is
      found
      Representation—using pictures, num-
      bers, and/or words to clearly show data
      or how a problem is solved

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      Game
      Compare
      You will need a deck of Number
      Cards 0—10
      (remove the Wild Cards)
      Players: 2
      Object: Decide which of two num-
      bers shows a larger number.
      How to Play:
      1. Mix the cards and deal them evenly to
      each player. Place your stack of cards
      face down in front of you.
      2. At the same time, both of you turn over
      the top card in your stack. Look at the
      numbers. If your number is larger, you
      say “Me!” If the two cards are the
      same, turn over the next card.
      3. Keep turning over cards. Each time,
      say “Me!” if your number is larger.
      4. The game is over when you have both
      turned over all the cards in your stack.
      Variations:
      A. If you have the smaller number, you
      say “Me!”
      B. Play with three people. Look at all 3
      numbers
      C. Add the four wild cards to the deck. A
      wild card can be made into any num-
      ber.

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      Online Glossary
      http://www.amathsdictionaryforkids.com/
      Kliman, M. Investigations in Number, Data, and Space:
      Mathematical Thinking at Grade 1. Dale Seymour Pub-
      lications, 1998.
      3 cups

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