1. Investigation 1—Comparing Lengths
      2. Investigation 2—Paths and Geo-Logo
      3. http://www.rainforestmaths.com/
      4. http://www.apples4theteacher.com/measure.html
      5. http://www.funbrain.com/measure/index.html

      Grade 2
      Tips for Helping at Home
      Questions to ask:
      What is it that you don’t understand (have
      the student be specific)?
      What information do you need?
      What strategies are you going to use?
      Can you guess and check?
      Does this make sense?
      What can you do to explain your answer to
      show others what you are thinking?
      Does your answer seem reasonable?
      Think about when you use measurement in your
      daily routines. Making furniture fit just right in
      your home, cutting fabric, hemming clothes, or
      hanging pictures on the wall are all common
      examples of using your knowledge of measure-
      ment.
      Think about the many paths you walk around
      your home, both inside and out. Encourage
      conversations with your child about the most
      direct routes. Why is one path more efficient
      than another?
      Mathematical Emphasis
      Investigation 1—Comparing Lengths
      Using direct and indirect comparison to compare lengths
      Using a non-standard unit to measure length
      Comparing the effects of measurement using units of
      different size
      Communicating the need for using a standard unit
      Investigation 2—Paths and Geo-Logo
      Moving along a path
      Visualizing and then representing a path
      Determining path length by iterating and counting units
      Comparing lengths of paths by comparing the number of
      units used to measure each path
      Websites
      http://www.rainforestmaths.com/
      http://www.apples4theteacher.com/measure.html
      http://www.funbrain.com/measure/index.html
      http://illuminations.nctm.org/ActivityDetail.aspx?ID=73
      http://pbskids.org/cyberchase/games/inverseoperations/
      inverseoperations.html
      Measurement

      About Measurement
      The focus of this unit is on using a va-
      riety of tools for children to make
      sense of measurement. The main
      concepts to cover are measuring the
      lengths of different objects and finding
      lengths of paths.
      Get your child involved: Consider a
      measurement scavenger hunt!
      Look for objects that are about as
      long as some other item.
      For example: What items around
      your home are about the length of a
      pencil? What items are the length
      two pencils?
      Goodrow, Ann. Investigations in Number, Data and Space: How
      Long? How Far? Dale Seymour Publications, 1998.
      Vocabulary
      measure: To determine the range,
      dimension, extent, volume or capacity
      of anything.
      estimate: To form or give an approxi-
      mate opinion or calculation.
      width: The distance of something
      from side to side.
      length: The distance of something
      from end to end.
      Other important terms to know:
      forward, back, right, left, turn
      Glossary
      http://www.amathsdictionaryforkids.com/
      Game
      Turn Over 10
      Materials: One deck of Numeral Cards 0-10 (four
      of each) plus four wild cards
      Players: 2 to 3
      How to play
      : The object of the game is to turn over
      and collect combinations of cards that total 10.
      1. Arrange the cards face down in four rows of five
      cards. Place the rest of the deck face down in a pile.
      2. Take turns. On a turn, turn over one card then an-
      other. A wild card can be made into any number.
      If the total is less than 10, turn over another card.
      If the total is more than 10, your turn is over and the cards
      are turned face down in the same place.
      If the total is 10, take the cards and replace them with
      cards from the deck. You get another turn.
      3. Place each of your card combinations of 10 in sepa-
      rate piles so they don’t get mixed up.
      4. The game is over when no more 10’s can be made.
      5. At the end of the game, make a list of the number
      combinations for 10 that you made.

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