Grade 2
Tips for Helping at Home
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Questions to ask:
What is it that you don’t understand (have
the student be specific)?
What information do you need?
What strategies are you going to use?
Can you guess and check?
Does this make sense?
What can you do to explain your answer to
show others what you are thinking?
Does your answer seem reasonable?
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Think about when you use measurement in your
daily routines. Making furniture fit just right in
your home, cutting fabric, hemming clothes, or
hanging pictures on the wall are all common
examples of using your knowledge of measure-
ment.
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Think about the many paths you walk around
your home, both inside and out. Encourage
conversations with your child about the most
direct routes. Why is one path more efficient
than another?
Mathematical Emphasis
Investigation 1—Comparing Lengths
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Using direct and indirect comparison to compare lengths
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Using a non-standard unit to measure length
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Comparing the effects of measurement using units of
different size
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Communicating the need for using a standard unit
Investigation 2—Paths and Geo-Logo
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Moving along a path
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Visualizing and then representing a path
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Determining path length by iterating and counting units
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Comparing lengths of paths by comparing the number of
units used to measure each path
Websites
http://www.rainforestmaths.com/
http://www.apples4theteacher.com/measure.html
http://www.funbrain.com/measure/index.html
http://illuminations.nctm.org/ActivityDetail.aspx?ID=73
http://pbskids.org/cyberchase/games/inverseoperations/
inverseoperations.html
Measurement
About Measurement
The focus of this unit is on using a va-
riety of tools for children to make
sense of measurement. The main
concepts to cover are measuring the
lengths of different objects and finding
lengths of paths.
Get your child involved: Consider a
measurement scavenger hunt!
Look for objects that are about as
long as some other item.
For example: What items around
your home are about the length of a
pencil? What items are the length
two pencils?
Goodrow, Ann. Investigations in Number, Data and Space: How
Long? How Far? Dale Seymour Publications, 1998.
Vocabulary
measure: To determine the range,
dimension, extent, volume or capacity
of anything.
estimate: To form or give an approxi-
mate opinion or calculation.
width: The distance of something
from side to side.
length: The distance of something
from end to end.
Other important terms to know:
forward, back, right, left, turn
Glossary
http://www.amathsdictionaryforkids.com/
Game
Turn Over 10
Materials: One deck of Numeral Cards 0-10 (four
of each) plus four wild cards
Players: 2 to 3
How to play
: The object of the game is to turn over
and collect combinations of cards that total 10.
1. Arrange the cards face down in four rows of five
cards. Place the rest of the deck face down in a pile.
2. Take turns. On a turn, turn over one card then an-
other. A wild card can be made into any number.
If the total is less than 10, turn over another card.
If the total is more than 10, your turn is over and the cards
are turned face down in the same place.
If the total is 10, take the cards and replace them with
cards from the deck. You get another turn.
3. Place each of your card combinations of 10 in sepa-
rate piles so they don’t get mixed up.
4. The game is over when no more 10’s can be made.
5. At the end of the game, make a list of the number
combinations for 10 that you made.