Kindergarten
Tips for Helping at Home
•
Look for patterns in your environment.
Where do you see pat-
terns? How are patterns
made? Can you find a pat-
tern in music or in a story
you read or tell?
•
Look at the clothing in
your child’s closet. Which
items have patterns and
which do not? You child
may want to sort his or her
clothes into two groups:
those with patterns and
those without.
•
Make patterns together. Lots of household
items are fun to make patterns with: buttons,
caps and bottle tops, coins, and keys are just
a few. You can also take turns and add on to
each other’s patterns.
•
Try physical pattern rou-
tines with motions, such as
clapping your hands and
tapping your knees in a
repetitive pattern. Start the
pattern and see if your
child can predict what will come next. Then
reverse the game, with your child making a
pattern for you to extend.
Website
http://cms.everett.k12.wa.us/math/Kinder
Mathematical Emphasis
Investigation 1— Exploring Patterns
•
Observing and describing attributes
•
Recognizing and describing a pattern
•
Creating and extending patterns
•
Predicting what comes next in a pattern
Investigation 2—What Comes Next?
•
Recognizing a pattern
•
Constructing and extending a pattern
•
Reading a pattern
•
Predicting what comes next in a pattern
•
Identifying the unit of a pattern
Investigation 3—Hopscotch Paths
•
Constructing and extending a pattern
•
Interpreting a pattern using physical movements
•
Recording a pattern
•
Representing a physical pattern using materials
•
Predicting what comes next in a pattern
•
Identifying a unit of a pattern
Investigation 4—Pattern Borders
•
Making a linear pattern in a rectangular frame
•
Making and comparing patterns that use the same
two variables (of color)
•
Copying, building, and extending patterns that
grow or shrink in some regular and predictable
way
•
Determining a rule for how a pattern grows or
shrinks
•
Recording patterns
Exploring Pattern
Games: The Importance of Playing More
Than Once
Games are used throughout the
Investigations
curriculum
as a vehicle for engaging students in important mathe-
matical ideas.
The more students play the games the more opportunities
they have to practice important skills and to think and rea-
son mathematically. The first time or two that students
play, they focus on learning the rules. Once they have
mastered the rules, their interest turns to the mathematical
content.
For example, when students play Compare, they practice
counting and comparing quantities. Over time, they be-
come familiar with addition combinations through frequent
experience, rather than by rote memorization.
For many students, repeated experiences lead naturally to
developing more efficient strategies for combining num-
bers, to reasoning about numbers and number combina-
tions, and to explore relationships among number combi-
nations.
Eston, Rebecca. Investigations in Number, Data, and
Space: Pattern Trains and Hopscotch Paths. Dale
Seymour Publications, 1998.
Vocabulary
Pattern - predictable elements that alternate,
repeat, increase or decrease in a regular way.
a-b pattern -
a-b-b pattern -
a-b-b-a pattern -
Unit - the
element
that repeats in a pattern
Staircase pattern
Border pattern
Glossary
http://www.amathsdictionaryforkids.com/
Game
What Comes Next?
Gather items such as
blocks, silverware, keys,
buttons, etc.
One player makes a
pattern and hides the
last six elements of it.
The other player then
builds the same pattern,
copying as much as is
showing, and predicts
what’s hidden.
What comes next?