Grade 4
Tips for Helping at Home
•
Questions to ask:
What is it that you don’t understand (have
the student be specific)?
What about putting things in order?
Could you try it with simpler numbers?
Can you guess and check?
Does this make sense?
What can you do to explain your answer to
show others what you are thinking?
Does your answer seem reasonable?
•
Look for items around your house or at the gro-
cery store that are packaged or arranged in rec-
tangular arrays:tiles on the floor, egg cartons,
window panes, six-packs of juice cans, and the
like. Talk with your child about the dimensions
(rows and columns) and discuss ways to figure
out the total number.
•
Play the Array Games that your child brings
home for homework.
•
Help your child practice skip
counting by 3’s, 4’s, 5’s, and
so forth.
Mathematical Emphasis
Investigation 1—Multiples on the 100 Chart
•
Using skip counting as a model for multiplication
•
Seeing multiplication as an accumulation of groups of a number
•
Looking for the multiplication patterns of numbers
•
Interpreting standard multiplication and division notation
Investigation 2—Arrays
•
Using an array as a model for multiplication
•
Becoming more familiar with multiplication pairs
•
Recognizing prime numbers as those that each have only one
pair of factors and only one array
•
Becoming familiar with a variety of notation used for multiplica-
tion and division
•
Understanding how division notation represents a variety of
division situations
•
Determining what to do with “leftovers” in division
Investigation 3—Multiplication and Division with Two-Digit
Numbers
•
Becoming fluent in basic multiplication relationships
•
Partitioning numbers to multiply them more easily
•
Recognizing multiplication and division situations and repre-
senting each situation using a mathematical statement
•
Learning about patterns that are useful for multiplying by multi-
ples of 10
Websites
http://cms.everett.k12.wa.us/math
http://www.resourceroom.net/Math/1timestables.as
p#practice
http://www.funbrain.com/tictactoe/index.html
Multiplication
and Division
Two Ways to Solve 27 X 4
In this Investigation, students are learning reliable strate-
gies to solve multiplication problems. Asking students to
solve problems in more than one way helps them to think
flexibly and also gives them a way to check their work.
Some students will see this problem as one of repeated
addition. These two students used the same strategy, but
had different explanations as to what they did.
Other students may know that if two 27’s is equal to 54,
then four 27’s is double that. These two students explained
that strategy in slightly different ways.
We expect that students will
be able to break apart the problem into smaller, more fa-
miliar multiplication problems as one of their strategies.
These two students show that strategy in slightly different
ways.
Economopoulos, K. Investigations in Number, Data, and Space: Arrays and Shares.
Dale Seymour, 1998.
Vocabulary
Area:
the size of a two-dimensional figure in
square units
Perimeter:
distance around the outside edge of a
closed figure
Factor:
a number that is multiplied by another
number
Product:
the answer to a multiplication problem
Multiple:
the product of any two whole numbers
Array:
a rectangular arrangement of objects with
equal amounts in each row
Prime number:
a number with only 2 factors: 1
and itself
Glossary
http://www.amathsdictionaryforkids.com/
Multiple BINGO
Materials:
•
100 chart (one for each player)
•
Deck of factor cards (3 - 2’s, 2 - 3’s, 2 - 4’s, 5, 6, 7 ,8
9, 12, 15, 16, 20, 4 - wild cards)
•
Crayons or markers
Procedure:
•
Each player has a 100 chart
•
Set the factor cards in the middle of the table
•
The first person turns over a factor card.
•
Every player colors in one number that is a multiple of
that factor and writes the factor in the square. For
example, if someone turns over a 5, any of the num-
bers 5, 10, 15, 20, 25, and so on can be chosen.
•
If a Wild Card is turned over, the player who picked it
can decide on the factor to be used. Any number from
1 to 100 can be chosen when a Wild Card is drawn.
For game strategy, the player should choose a num-
ber that helps his or her game but doesn’t help the
other players. Often the most useful number to pick is
a prime number, such as 23, to fill in a gap between
other multiples; other players could mark 23,46,69, or
92.
•
The game continues until one player colors five num-
bers in a row and gets BINGO. Players can choose to
continue until other players also get five in a row.
Variations:
•
Limiting the Factors:
An easier version of Multiple
BINGO is to use only the 2’s, 3’s,4’s, and 5’s factor
cards and a few Wild Cards.
•
Limiting the 100 Chart:
When students first play
multiple BINGO, they will tend to use only “easy” num-
bers-especially the single-digit numbers and the multi-
ples of 10. To encourage them to use more difficult
numbers, you might:
: (
1). Have them omit the top row
and right column of the 100 chart. (2) Insist they start
with a number near the middle of the chart. (3) Give
two points for a win that is diagonal. (Five numbers
next to each other on any diagonal is fine.) This may
encourage them to notice the 9’s and 11’s on the two
main diagonals.