1. http://cms.everett.k12.wa.us/math/Third
    2. Grade
      1. Investigation 1—What’s a Hundred
      2. Investigation 2—Doubles and Halves
      3. Investigation 3—Data and Handfuls
      4. Investigation 4 - Exploring Odds and Evens
      5. Plus - Minus - Stay the Same
    3. Two Powerful Addition Strategies
      1. Left to Right Addition: Biggest Quantities First
      2. Rounding to Nearby Landmarks

    Grade 3
    Tips for Helping at Home
    Questions to ask:
    What is it that you don’t understand (have
    the student be specific)?
    What about putting things in order?
    Could you try it with simpler numbers?
    Can you guess and check?
    Does this make sense?
    What can you do to explain your answer to
    show others what you are thinking?
    Does your answer seem reasonable?
    Your student will be figuring out ways to make
    $1.00 and will be asking to count the change in
    your pocket or purse.
    In class, students will be making a set of
    Addi-
    tion cards
    . You will probably recognize these as
    addition facts, although we call them combina-
    tions. Your child will be sorting these cards into
    “the ones I know” and “ the ones I am working
    on.” Speed is not the goal: the goal is for each
    child to develop effective strategies for combining
    numbers. Sometimes for homework, the children
    will choose a few combinations that they are
    working on and think about strategies that will
    help them remember them. For example, one
    strategy a child might use is this:
    What ‘s 6 + 7? Well, I know 6 + 6 is 12, and 6 + 7 is
    one more than that so it’s 13.
    You can help with these combinations by listening
    you your child’s strategies or sharing ones that you
    use.
    Website
    http://cms.everett.k12.wa.us/math/Third
    Grade
    Mathematical Emphasis
    Investigation 1—What’s a Hundred
    Counting and grouping quantities to make 100
    Becoming familiar with the number patterns on the
    100 chart
    Investigation 2—Doubles and Halves
    Constructing symmetrical patterns
    Learning the addition combinations 1+1 to 10+10
    Developing and using addition strategies, including
    the use of known addition combinations to help
    learn others
    Exploring what happens when 10 or 20 is added or
    subtracted
    Exploring what numbers can be divided in half
    evenly
    Reviewing coin values and finding the values of
    collections of coins
    Investigation 3—Data and Handfuls
    Sorting and classifying information
    Collecting, recording and representing data
    Describing data presented in tallies and graphs
    Developing strategies to combine and compare
    quantities
    Investigation 4 - Exploring Odds and Evens
    Exploring the characteristics of odd and even num-
    bers and examining how they behave when they
    are combined
    Using evidence gathered from examples to make
    conjectures about the ways numbers behave
    Continuing to develop familiarity with addition com-
    binations
    Working with wholes and halves
    Exploring mathematical tools such as the calcula-
    tor
    Introduction
    7 + 6 =
    6 + 7 =
    Clue: ______________________

    Game
    Plus - Minus - Stay the Same
    Materials: 100 chart for each player, Deck of numeral
    cards ( 0 - 9 plus 4 wild cards), counters to mark on the
    chart.
    Players: 2
    How to Play:
    1. Decide who will go first. The first player chooses two
    Numeral Cards from the deck to get a base number.
    The first card is the tens digit, the second is the ones
    digit. A Wild Card can be used as any numeral.
    2. Decide whether you want to
    add
    10 to this number,
    subtract
    10 from this number, or
    stay
    with this num-
    ber. Cover the resulting number on your 100 chart.
    3. The other player now chooses two Numeral Cards
    from the deck, determines the number, and decides
    whether to
    add
    10 to that number,
    subtract
    10 from
    that number, or
    stay
    with that number.
    4. Put the cards you use in a discard pile. (if you run out
    of cards, mix these up and use them again.)
    5. The goal is to cover five numbers on your 100 chart in
    a row - across, up and down, or diagonally - before
    your partner does. The game continues until one
    player has five in a row.
    7
    Glossary
    http://www.amathsdictionaryforkids.com/
    Two Powerful Addition Strategies
    Most of us who are teaching today learned to add
    starting with the ones, then the tens, then the hun-
    dreds, and so on, moving from right to left and
    “carrying” from one column to another. This algorithm
    is certainly efficient once it is mastered. However,
    there are many other ways of adding that are just as
    efficient, closer to how we naturally think about quan-
    tities, connect better with good estimation strategies,
    and generally result in fewer errors.
    When students rely on memorized rules and proce-
    dures that they do not understand, they usually do
    not estimate or double-check. They can easily make
    mistakes that make no sense. We want students to
    think about quantities they are using and what results
    to expect. We want them to use their knowledge of
    the number system. We want them to break apart
    and recombine numbers in ways that make computa-
    tion more straightforward and, therefore less prone to
    error. Writing problems horizontally rather than verti-
    cally is one way to help students focus on the whole
    quantities.
    Left to Right Addition: Biggest Quantities First
    When adding 27+27, a student might say “20 and 20
    is 40, then 7 + 7 is 14, so 40 plus 10 more is 50 and
    4 more makes 54.” This strategy is both efficient and
    accurate. One advantage of this approach is that
    when students work with the largest quantities first,
    its easier to maintain a good sense of what the final
    sum should be. Another advantage is that students
    tend to continue seeing two 27’s as whole quantities,
    rather than breaking them up into their separate dig-
    its and losing track of the whole.
    Rounding to Nearby Landmarks
    To add 27 and 27, some students might think of the
    problem as 30 + 30, then subtract 3 and 3 to give
    them the final result. Of course, there are other use-
    ful landmarks, too. Another student might think of tis
    problem as 25+25+2+2.
    Having more than one strategy is a necessary part of
    doing computation, and that using what you know
    about the numbers to simplify the problem leads to
    procedures that make sense.
    Russell, S. Investigations in Number, Data, and Space: Mathematical Think-
    ing at Grade 3. Dale Seymour Publications, 1998.
    4
    6
    Vocabulary
    Odd - a number that is not divisible by 2
    5
    Even - a number that is divisible by 2
    4
    Representation - organizing information in a way that
    others may understand. This could be in the form of a
    picture, graph, chart, or model.

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