1. Questions to ask:
      2. Investigation 2—How Far? Measuring in Miles and Tenths
      3. Investigation 3—Calculating Longer Distances

      Grade 4
      Tips for Helping at Home
      Questions to ask:
      What is it that you don’t understand (have your child
      be
      specific)?
      What about putting things in order?
      Could you try it with simpler numbers?
      Can you guess and check?
      Does this make sense?
      What can you do to explain your answer to show oth-
      ers what you are thinking?
      Does your answer seem reasonable?
      When you and your child are buying
      something, figure out together what
      the change will be. If you buy an item
      that costs $3.89 and give the clerk
      $5.00, figure out how much you should get back.
      If you drive, show your child the odometer on your car and
      ask them to help you figure out how far it is to the grocery
      store or the playing field; if you start at 24,532.1 miles and
      when you get there the odometer reads 24,533.8, how far
      have you gone?
      Another way children can get
      experience working with decimals is by walking, running, or
      riding their bikes on routes where they know the distances.
      Help your child figure out how far it is to different places in
      your neighborhood. If there are any fun runs, bike rides, or
      walks for charities in your community, try to get involved in
      them. Many of these events involve distances with decimal
      amounts like 3.1 or 6.2 miles. These are excellent opportu-
      nities for children to get fit, to contribute to their community,
      and of course to become better mathematicians.!
      Mathematical Emphasis
      I
      nvestigation 1—Everyday Uses of Money
      Exploring number relationships in the context of money
      Developing Strategies for combining numbers, particularly
      money amounts
      Using Landmark numbers to compare and find differences
      between two quantities
      Using standard addition and subtraction notation to record
      combining and comparing situations
      Using the calculator to solve problems
      Interpreting decimals on the calculator as amounts of
      money
      Investigation 2—How Far? Measuring in Miles and
      Tenths
      Estimating Local distances in miles and tenths of miles;
      developing a sense of approximate length of a mile and
      1/10 of a mile
      Comparing and combining decimal numbers and finding
      differences between these numbers
      Seeing the relationships of decimal part to the whole
      Measuring distances on maps using a scale
      Becoming familiar with common decimals and fraction
      equivalents
      Estimating and calculating sums of quantities that include
      decimal portions
      Investigation 3—Calculating Longer Distances
      Measuring distances on maps using a scale
      Comparing and combining numbers in the hundreds and
      thousands
      Using standard addition and subtraction notation to record
      combining and comparing problems
      Websites
      http://www.aaamath.com/add.html
      (addition practice)
      http://www.gameslib.com/games/1477
      (subtraction action)
      Addition and Subtraction
      0 0 2 4 5 3 2 .1

      Keeping Track of Addition and Subtraction
      A good addition strategy, when you are adding large num-
      bers using metal math is to jot down steps so you don’t
      lose track of your procedure: For example, suppose you
      are adding the four numbers below. You might want to jot
      down the partial sums like this as you add from left to right:
      Now you can easily
      add the partial sums in
      your head and write
      down the results.
      Jotting down steps -
      helps students remem-
      ber their approaches and helps them explain how they
      arrived at an answer.
      As an example,
      Karen is adding up
      several prices,
      Here is what she
      might think and
      write:
      A good strategy to
      use for comparing
      numbers or sub-
      traction is to use a number line notation. For example, sup-
      pose the class is comparing right and left handfuls of
      beans: “I have 84 beans in my right hand and 142 in my
      left. How many more could I hold in my left hand?” A stu-
      dent could write:
      Adding up
      the sums
      of the
      “jumps”
      between
      84 and 142
      gives the student the difference (answer to the subtraction
      problem) between the two numbers.
      Mental math
      activities are exercises in number sense,
      providing students the opportunity to solve problems using
      different strategies, which enhances the understanding of
      number.
      When given a mental
      math problem: 1000 -
      638 = ?
      Here is an example
      of how a student
      might solve it.
      By “taking notes” the student is able to solve the problem
      successfully.
      Economopoulos, K. Investigations in Number, Data, and Space: Money,
      Miles and Large Numbers. Dale Seymour, 1998.
      Vocabulary
      estimate:
      to calculate approximately the
      amount of or value of something mentally.
      multiple:
      a number that can be divided by
      another number without remainders; the multi-
      ples of 10 are 1, 2, 5, and 10.
      sum:
      an amount obtained as a result of add-
      ing numbers.
      difference:
      the amount that remains after one
      quantity is subtracted from another.
      decimal:
      A linear array of digits that repre-
      sents a real number, every decimal place indi-
      cating a multiple of a negative power of 10.
      For example, the decimal 0.1 =
      1
      /
      10
      , 0.12 =
      12
      /
      100
      , 0.003 =
      3
      /
      1000.
      negative integers:
      A member of the set of
      negative whole numbers {-1, -2, -3, . . . }, and
      zero {0}.
      positive integers:
      A member of the set of
      positive whole numbers {1, 2, 3, . . . }.
      Glossary
      http://www.amathsdictionaryforkids.com/
      Capture 5
      Materials:
      100 chart, deck of Change Cards*, 12 mark-
      ers of one color, game piece for each player, paper.
      Players:
      Two players or two teams
      How to Play:
      The object is to collect 5 game markers.
      1. Place 12 markers on the 100 chart, so each marker is
      on a different number. Deal 5 “change cards” to each
      player or team and place the remaining cards face
      down. Players put their game pieces anywhere on the
      100 chart.
      2. On a turn, move your game piece using any combi-
      nation of your change cards to land on a square with a
      marker. You can use any number of cards from 1 to 5.
      3. If you land exactly on a square with a marker, capture
      it by taking it off the board. You can only capture one
      maker during a turn, and it must be the last square you
      land on.
      4. Record your moves in an equation. If you begin on
      45, and use the cards +2, +10, +3, you record: 45 + 2 +
      10 + 3 = 60.
      5. Place the “change cards” you used face down in a
      discard pile. Take cards from the top of the deck to re-
      place them. If the deck of “change cards” is use up,
      shuffle the discard pile and turn it face down again.
      6.The first player or team to capture 5 markers wins.
      *You can make your own Change Cards by cutting
      small pieces of paper and labeling them:
      Four of each: +1, -1, +2, -2, +10, -10, +20, -20; Two
      each: +3, -3, +30, -30 (forty cards total)
      You can also create your own 100 chart or get one from
      your
      1 2 3 4 5 6 7 8 9 10
      teacher.
      11 12 13 14 15 16 17 18 19 20
      21 22 23 24 25 26 27 28 29 30
      31 32 33 34 35 36 37 38 39 40
      41 42 43 44 45 46 47 48 49 50
      51 52 53 54 55 56 57 58 59 60
      61 62 63 64 65 66 67 68 69 70
      71 72 73 74 75 76 77 78 79 80
      81 82 83 84 85 86 87 88 89 90
      91 92 93 94 95 96 97 98 99
      100

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