Singer, M. Investigations in Number, Data, and Space:
Between Never and Always. Dale Seymour, 1998.
Proposed Time Frame:
2 and half weeks
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Between
Never and
Always
Probability
Unit Goals:
•
Understand what probability means
•
Estimate using probability
•
Using probability to decide if a game is
fair
Materials:
◊
Paper and pencil
◊
Deck of playing cards (each card
represents the numeral equal to it’s
face value, ex; 2 is the numeral 2)
◊
Ace represents 1, Jacks represent 0,
remove Queens and Kings from the
deck.
Procedure:
◊
Shuffle the deck and deal each
player eight cards.
◊
Each player selects six cards to cre-
ate a three-digit addition problem
that will come closest to 1000.
◊
Take the sum of the addition prob-
lem and subtract it from 1000. This
is your score.
◊
Play ten rounds and whoever has the
least points, wins!
Math Game
Investigations in
Number, Data,
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and Space
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Everett Public
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Schools
Web Resources
You will find web resources at:
http://www.everett.k12.wa.us/math
www.illuminations.nctm.org
Probability Games
http://www.bbc.co.uk/education/mathsfile/
shockwave/games/fish.html
http://www.rainforestmaths.com/
Glossary
Probability
— How likely it is that
something is going to happen.
Likely —
A very good chance that
something may occur.
Unlikely —
Nearly no chance that
something may occur.
On-Line Glossary
http://www.amathsdictionaryforkids.com/
Close to 1000
2
0
4
7
6
8
1
5
7
2
8
1
5
+
4
9 9 9
Cards Dealt:
3-digit addition
problem
Tips for Helping at Home
∗
Help students see a connection between sports
statistics and probability
∗
When playing games at home, have your child
tell you about the probability of winning.
∗
Emphasize that probability is not the same as
being certain.
Listed below are questions to help teachers dur-
ing observations and assessments.
Getting Started
* What is it that you don’t understand? (Have
your child be specific.)
∗
What do you need to find out?
∗
What do you need to know?
∗
What terms do you understand or not under-
stand?
While Working
∗
How can you organize the information?
∗
Do you see any patterns or relationships that will
help solve this?
∗
What would happen if…?
Reflecting about the Solution
∗
How do you know your answer is reasonable?
∗
Has the question been answered?
∗
Can you explain it another way?
At Home:
1 An activity your child will be doing at
home is tossing a bottle cap many
times to see how likely it is to land
with the top up. You can help your
child keep track of the results of this
experiment and try to draw some
conclusions from it.
2 We will be talking about games of
skill and games of chance, and how
to judge the “fairness” of a game.
Listen to your child’s explanation of
what makes a game fair.
3 In another activity at the end of the
unit, your child will experiment with
pulling family members’ names out of
a hat as a fair way of deciding hwo
does a household chore. Although
students only pretend to allocate
chores this way, you might actually
try it out for a while. If you do, be
sure to keep track of the results and
discuss with your child whether or not
it seems fair.
At School:
1
Attend Open House, Back to School
Night, and after school events.
2 Join the parent-teacher organization
Singer, M. Investigations in Number, Data, and
Space: Between Never and Always. Dale
Seymour, 1998.
Mathematics in
Investigations
Investigation 1:
∗
Associate verbal descriptions with numerical
descriptions of probability
∗
See that repeating a probability experiment
several times yields a variety of results
∗
Using probability to predict how often an
event may occur in a given number of trials
∗
Estimate probabilities from results of ac-
tual trials
∗
Predict and analyze features of distribu-
tions
∗
Learning to add probabilities of simple
events
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Investigation 2:
∗
Interpret fairness of a game as equal prob-
ability of winning
∗
Developing systematic ways to generate a
list that includes all the ways an event can
occur
∗
Apply knowledge of probability to design a
fair game, and analyze the fairness of
games
∗
Distinguish between games of chance and
games of skill
∗
Understand variability in the results of fair
games.
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