1. Proposed Time Frame: 2 and half weeks

    Singer, M. Investigations in Number, Data, and Space:
    Between Never and Always. Dale Seymour, 1998.
    Proposed Time Frame:
    2 and half weeks

    Back to top


    Between
    Never and
    Always
    Probability
    Unit Goals:
    Understand what probability means
    Estimate using probability
    Using probability to decide if a game is
    fair
    Materials:
    Paper and pencil
    Deck of playing cards (each card
    represents the numeral equal to it’s
    face value, ex; 2 is the numeral 2)
    Ace represents 1, Jacks represent 0,
    remove Queens and Kings from the
    deck.
    Procedure:
    Shuffle the deck and deal each
    player eight cards.
    Each player selects six cards to cre-
    ate a three-digit addition problem
    that will come closest to 1000.
    Take the sum of the addition prob-
    lem and subtract it from 1000. This
    is your score.
    Play ten rounds and whoever has the
    least points, wins!
    Math Game

    Back to top


    Investigations in
    Number, Data,

    Back to top


    and Space

    Back to top


    Everett Public

    Back to top


    Schools
    Web Resources
    You will find web resources at:
    http://www.everett.k12.wa.us/math
    www.illuminations.nctm.org
    Probability Games
    http://www.bbc.co.uk/education/mathsfile/
    shockwave/games/fish.html
    http://www.rainforestmaths.com/
    Glossary
    Probability
    — How likely it is that
    something is going to happen.
    Likely —
    A very good chance that
    something may occur.
    Unlikely —
    Nearly no chance that
    something may occur.
    On-Line Glossary
    http://www.amathsdictionaryforkids.com/
    Close to 1000
    2
    0
    4
    7
    6
    8
    1
    5
    7
    2
    8
    1
    5
    +
    4
    9 9 9
    Cards Dealt:
    3-digit addition
    problem

    Tips for Helping at Home
    Help students see a connection between sports
    statistics and probability
    When playing games at home, have your child
    tell you about the probability of winning.
    Emphasize that probability is not the same as
    being certain.
    Listed below are questions to help teachers dur-
    ing observations and assessments.
    Getting Started
    * What is it that you don’t understand? (Have
    your child be specific.)
    What do you need to find out?
    What do you need to know?
    What terms do you understand or not under-
    stand?
    While Working
    How can you organize the information?
    Do you see any patterns or relationships that will
    help solve this?
    What would happen if…?
    Reflecting about the Solution
    How do you know your answer is reasonable?
    Has the question been answered?
    Can you explain it another way?
    At Home:
    1 An activity your child will be doing at
    home is tossing a bottle cap many
    times to see how likely it is to land
    with the top up. You can help your
    child keep track of the results of this
    experiment and try to draw some
    conclusions from it.
    2 We will be talking about games of
    skill and games of chance, and how
    to judge the “fairness” of a game.
    Listen to your child’s explanation of
    what makes a game fair.
    3 In another activity at the end of the
    unit, your child will experiment with
    pulling family members’ names out of
    a hat as a fair way of deciding hwo
    does a household chore. Although
    students only pretend to allocate
    chores this way, you might actually
    try it out for a while. If you do, be
    sure to keep track of the results and
    discuss with your child whether or not
    it seems fair.
    At School:
    1
    Attend Open House, Back to School
    Night, and after school events.
    2 Join the parent-teacher organization
    Singer, M. Investigations in Number, Data, and
    Space: Between Never and Always. Dale
    Seymour, 1998.
    Mathematics in
    Investigations

    Back to top


    Investigation 1:
    Associate verbal descriptions with numerical
    descriptions of probability
    See that repeating a probability experiment
    several times yields a variety of results
    Using probability to predict how often an
    event may occur in a given number of trials
    Estimate probabilities from results of ac-
    tual trials
    Predict and analyze features of distribu-
    tions
    Learning to add probabilities of simple
    events

    Back to top


    Investigation 2:
    Interpret fairness of a game as equal prob-
    ability of winning
    Developing systematic ways to generate a
    list that includes all the ways an event can
    occur
    Apply knowledge of probability to design a
    fair game, and analyze the fairness of
    games
    Distinguish between games of chance and
    games of skill
    Understand variability in the results of fair
    games.

    Back to top